Apr 11, 2008, 03:39 AM // 03:39
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#21
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Wilds Pathfinder
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/signed,
but only as long as all weapons/spells in the game have an extra 4 armor penetration against people wielding shields.
Last edited by shru; Apr 11, 2008 at 02:40 PM // 14:40..
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Apr 11, 2008, 03:41 AM // 03:41
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#22
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
lol at Arkantos for signing this :P
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That was in 2006, I was a baed mitey warrior back then.
Anyways, I change to /notsigned, 16 is fine.
And I can't just close ressed threads.
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Apr 11, 2008, 03:52 AM // 03:52
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#23
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Wilds Pathfinder
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Quote:
Originally Posted by Arkantos
And I can't just close ressed threads.
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Any way someone could new rules restricting the amount of necromancy practised at one sitting? The ocassional thread res is needed to supply a steady stream of lolcats into the boards. But when lots of people are going through and bumping multiple dead threads at once, the on hand supply of cat pictures isn't suffecient and it seems people refrain from posting them.
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Apr 11, 2008, 04:13 AM // 04:13
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#24
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Found some different threads on related issues. Links removed to prevent unnecessary thread-rezzing.
Might become a balance issue, but it'd be nice if they did it anyway and would work to adjust to it. Caster weapons too.
/signed
Last edited by Shayne Hawke; Apr 11, 2008 at 04:16 AM // 04:16..
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Apr 11, 2008, 04:56 AM // 04:56
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#25
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Hall Hero
Join Date: Aug 2005
Profession: E/
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God, I remember this /notsigned. It was like a classic response.
My opinion still hasn't changed. The reasoning behind changing shield AL is because it isn't a "pretty number" (which doesn't exist) and has nothing to do with game balance.
With all the casters now using shields in fact, it makes more sense to REDUCE the AL amount of shields.
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Apr 11, 2008, 05:14 AM // 05:14
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#26
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Academy Page
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/notsigned
Even though I do think that there should be a way to customize shields and off-hands... I just don't know what they should give...
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Apr 11, 2008, 06:46 AM // 06:46
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#27
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Furnace Stoker
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So a customized shield on a caster would grant him +12 armor total? Wow fantastic imba...
So maybe make it just like weapons % based instead of a fixed +4? It would read "Customized: +25% Armor". A caster would get 10 then... but what about conditional armor boosts from mods? Affected by this too? Perfect customized shield would then have 20 Armor and +12.5 Armor (vs Damagetype), cooolio!
scrap it, it's a bad idea overall.
Shields are balanced as they are,
neither shields nor focus items need any customization possibilities...
/not signed
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Apr 11, 2008, 06:59 AM // 06:59
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#28
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Administrator
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/notsigned for reasons already listed (balance, etc)
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Apr 11, 2008, 07:08 AM // 07:08
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#29
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Jungle Guide
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mkay - sure - customize shields
but now you must have an option to customize focus items & staffs for more energy
otherwise
/notsigned
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Apr 11, 2008, 07:54 AM // 07:54
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#30
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by the Puppeteer
but now you must have an option to customize focus items & staffs for more energy
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You can already customise staves for moar wanding powahz.
If 16 is a funny number, what about "14-27", "6-28" and "9-41". Surely they can be rounded to their closest factor of 10 on customisation?
No. /notsigned.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Apr 11, 2008, 08:51 AM // 08:51
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#31
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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I flipped a coin and it came up
/signed
Yes, it's a special coin
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Apr 11, 2008, 09:14 AM // 09:14
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#32
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by plasmasword
15 is also a more even number then 16, why not go with 15?
/notsigned
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ermm... 15 is an odd number.
Anyway, Id love to /sign this but people have made good points in stating that warriors and paragons have enough armour as it is.
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Apr 11, 2008, 10:23 AM // 10:23
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#33
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Because giving everyone an additional ~5% damage reduction for no other reason than to 'have a pretty number' is a good idea?
Right.
/notsigned
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Apr 11, 2008, 10:45 AM // 10:45
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#34
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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Not signed. Monks use shields as enough as it is, we could officially start calling them warriors if the shields gave +20 armor...
/notsigned
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Apr 11, 2008, 11:26 AM // 11:26
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#35
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Jungle Guide
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Quote:
Originally Posted by Tarun
Rather amusing to look back and see all those not signing don't have warriors listed in their character lists.
Still seems like a nice idea, since pretty much everything else can be customized in the game.
Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed.
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Cause only warriors use shield right?
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Apr 11, 2008, 01:10 PM // 13:10
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#36
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
Because giving everyone an additional ~5% damage reduction for no other reason than to 'have a pretty number' is a good idea?
Right.
/notsigned
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No problem. we make shields give 12, and make customization give +4, for a tota lof 16.
The point is making customization more important, smething to take items out of the market so new stuff is sold.
Customization should have more appeal, and for off-hands items is useless nad for caster items quite silly.
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Apr 11, 2008, 01:38 PM // 13:38
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#37
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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I get all set to post that The Puppeter has the cutest Kitteh ever, then Alex Posts and I'm all confused again as to which one is. It's about time I got a Kitteh Avatar myself.
oh and on topic
/not signed
possitvely no reason for this
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Apr 11, 2008, 03:51 PM // 15:51
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#38
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Shields are balanced in the game as it is. Customization would shift the balance, meaning you would need to buff other off hands, and all 2 handed weapons to shift the balance back to where it was. Which ends up as no buff at all.
It will be quite clear to you that this is /notsigned
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Apr 11, 2008, 04:11 PM // 16:11
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#39
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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It's not a funny number at all. It's 20% of the damage reduction provided by a max piece of armor. Adding a shield is like customization for your armor (provided your armor is 80AL), without having the can't trade it drawback.
My maths. Let me show you them.
Last edited by Ctb; Apr 11, 2008 at 04:20 PM // 16:20..
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Apr 11, 2008, 04:52 PM // 16:52
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#40
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/unsigned
But if you wanted to allow customization, why would a Shield get a 25% bonus while weapons only get 20%? Your 'pretty' 20 would disappear, but at least keep some consistency, and make it 19.
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